Salman Rushdie on Videogames, Storytelling, and 'Luka and the Fire of Life'

Tuesday, November 16, 2010

Salman Rushdie with Celeste Headlee Salman Rushdie with Celeste Headlee (The Takeaway)

Salman Rushdie has been many things over the years: an award-winning millionaire novelist, a British knight, and of course, the object of an Iranian Ayatollah’s fatwa in the late '80s. But his new novel, “Luka and the Fire of Life,” will likely lead to new titles: videogame master, or perhaps “the next J.K. Rowling.” The novel, inspired in part by his 13-year-old son and the videogames he plays, centers on young Luka and his much older father Rashid. When Rashid mysteriously falls into a deep sleep and can’t be awakened, Luka must travel into the Heart of Magic, battle giants, monsters — and even time itself — to bring back the fire that will save his father’s life.

Rushdie joins us in studio to talk about his new book.

Guests:

Salman Rushdie

Produced by:

Kristen Meinzer

Comments [1]

ghost story thriller from la

New Gold 45 Revolver Video Game Technologies Exalting Story in Games

neogaf.com/forum/showthread.php?t=366448
mises.org/Community/forums/t/8859.aspx
libertariangames.blogspot.com

All of a sudden people started talking about this patent and the novel game types it proposes:
google.com/patents/about?id=aAuzAAAAEBAJ&dq=exalted&as_psra=1&as_psra
=1

Over at the Something Awful forums, a Bethesda employee stated:

“This may be the first time in history that, rather than blaming video games as the root of society’s problems, they’re being blamed for NOT being the solution.”

And I answered:

Yes! That’s what I’m saying! There’s a vast opportunity for epic, exalted art which inpsires the soul!

And videogames can lead the way with a paradigm shift that both a) leads to deeper storyteling and b) exalts classical ideals and heroic idealism.

And so, sensing I was a bit ahead of my time after trying to explain it to some MBAs at major gaming companies, I buried it all in a patent or two. It was as if they were against both a)making money and b) exalting art and culture.

So I figured, if that’s the way they wanted it, then that’s the way they’d get it–they’d come to me.”

–somethingawful.com/showthread.php?threadid=3143589&userid=0&perpag
e=40&pagenumber=12

onelastcontinue.com/9136/vampire-zombie-communist-hookers-patent-it/
Vampire Zombie Communist Hookers? Patent It!

Such natural buzz is worth millions, especially when it is based on simple, innovative technologies and design concepts that could easily be added to existing game engines, with far-ranging consequences and new gameplay mechanics, resulting in newfound, superior educational and commercial opportunities:

“a fallout 3 mod based on this sh-- would be boss as f$%$.”
“What’s scary, for me, is that this might be exactly what gamers want.” –onelastcontinue.com
onelastcontinue.com/9136/vampire-zombie-communist-hookers-patent-it/
“What scares me most is I agree with the core pillars of what you are saying.” –gamasutra.com/view/feature/4061/dramatic_play.php

@SIMDYNASTY: “I didn’t bother reading it, but my friend (who found it) said “did you notice he quotes the Declaration of Independence, Gandhi and then talks about Clint Eastwood and Eminem?”" –simdynasty.com
“That thing is the proverbial gift that keeps on giving.” –simdynasty.com
“F--k! I actually have to come back and read this later as it will take too long right now. F--king hell though!”
@TWITTER: Wow! Most amazing videogame patent ever. Save the earth from communism by not shooting the hooker! 120page WIN tinyurl.com/savehooker –twitter.com/DenUngeHerrHolm

“actually a fallout 3 mod based on this sh-- would be boss as f#@&. you could totally do it, you fight the communist chinese ghouls and use speech trees to save the wasteland from collectivism” –perianwyr somethingawful.com/showthread.php?threadid=3143589&userid=0&perpage=40&pagenumber=9

Feb. 17 2011 12:08 PM

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